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Vampire Lairs Guide

By Breezeblock & Nathaliee

Created Apr 9, 2026 / Updated May 8, 2026

πŸ΄β€β˜ οΈ Vampire Lairs Guide#


Table of Contents#

  1. Overview
  2. Getting Reliquaries
  3. Vampire Summoning Charm
  4. Sea Battles β€” Coffin Mechanic
  5. Inside the Lair β€” Stations
  6. Set Up & Spawning the Lair
  7. Entering the Lair
  8. Treasure Haul
  9. Carpentry
  10. General Strategy & Ending
  11. Terminology
  12. Sources and Credits

Overview#

Lairs are a sea expedition that can be spawned when fighting vampires at sea. They will naturally appear 4 days in 28 days (around the New Moon phase)β€” you can see which exact days they spawn by using a vampire calendar. The calendar will tell you when the peak day of vampires are active. However, 2 days before that, vampires will start spawning and the calendar will show vampires are out then. The first day only 1 vamp fray will be active on a random island and it has the longest cool down to spawn, the second day it can have 2 frays active and the cool down of spawning is a bit shorter. The third day, aka the peak day where the calendar is calibrated by, will have 3 frays active maximum and the cool down of spawning vamps is even shorter. The 4th day it will act the same as the first day. The recipe for the calendar can be acquired from a trading post for 25 vampire trinkets. This will not require any dubs to deliver and it is relatively cheap to get.

During those 4 days there are 2 ways to get the sea battles:

  1. Normal pillaging β€” if an expo appears it has a decent chance of being vampires.
  2. Vampire frays β€” these will be active during the 4 days. You need broad/respected swordfight standing to see the mission. The reliquary is awarded randomly to one player once the fray is won. The amount of frays possible is explained in the previous paragraph.

The reliquary acts like a BK compass and upon activation it will start the first vampire battle. The vampire sanctum (also called a β€˜lair’) will spawn randomly after 1–3 battles. If you lose any of the sea battles the expedition will end.


Getting Reliquaries#

When vampires are not active, you can obtain:

  • Reliquary and vamp charms from black boxes
  • Reliquaries from the chart box obtained using rogue marks

Vampire Summoning Charm#

Using a vampire charm will summon a group of 5 vampires at the island you are currently on. However doing this will make the vampire mission appear on the notice board and it will be accessible to everyone who sees the mission.

If you want more privacy, you can also use the charm in a house with a summoning table. By doing this you can invite friends to do the fray to guarantee the reliquary for yourself. This will cost you 5 vampire trinkets to summon.

Summoning table can be bought at a furnisher once you have the summoning table design. To obtain the design for a vampire summoning table you need to trade in 50 vampire trinkets at the Trading Post. There may be a dub delivery cost for the item depending on the enamel color used.

Summon Charm


Sea Battles β€” Coffin Mechanic#

When you fight the vampires you will notice in SF that they will drop coffins on your board. To clear these you need to do a combo adjacent to the coffins. All coffins next to the second part of the combo will clear β€” the first clear or pre-double will not clear any coffins.

coffin clear


Inside the Lair β€” Stations#

In the lair there will be 2 stations:

  • Treasure Haul β€” gives you chests
  • Carpentry β€” damages the vampires; you will need people on carpentry in the later rounds

sample lair stations

Vampire count will increase in numbers after each fray.


Set Up & Spawning the Lair#

It is advised to not use a reliquary randomly on any route β€” you can manipulate the spawn of the lair.

Emerald Ocean: The easiest method is at Aimuari Island, charting to Quetzal. Take the battles close to Aimuari while having the ship bow facing Quetzal.

Emerald Charting

Other Oceans: There is no route that makes the lair spawn at the island directly. You can spawn the lair behind you by charting through a route that has no chart. To identify these routes, use Mantid's maps and look for a thin dotted line. If you activate the reliquary at the waypoint and follow the non-chart route, the lair will always spawn behind you.

route with no chart

Charted Route:

charted the route

The images above give an example of how you can do this set up at multiple points at the ocean. In the second image it shows what way your ship should be facing when you are at the LP. Take the battles as close to the LP as possible it will spawn behind you.

Ship choice: You can use any ship to spawn a lair β€” the vampires will match your ship. However, a cutter is personally advised; it is the easiest to set up and if you fill it with pirates the strategy is not too complicated. When stacking a large number of lairs, cutter is best as it can hold more treasure.

  • The first 2 battles are significantly easier than the third one. If you are somewhat skilled in SF you can grapple with a low score or equal.
  • The third battle β€” it is advised to get as many shots in as possible.
  • If you are stacking lairs, the battles somewhat ramp each other, so be warned when going for low scores on sequential reliquaries.

Warning Do not set ship mode to evading. Doing so will make you lose the reliquary. For example, you win battle #1, second ship spawn, ship is set to evade, you engage ship #2, then once that battle is won, you will not spawn the sanctum, same with the third battle.

When stacking lairs, do not divvy until all lairs are completed. Doing so would lose all remaining lairs.

When you stack lairs make sure to have space in the hold for the chests, you can port and get rid of stock if you have too much DO NOT divide the booty until all lairs are complete. If you divide all expo's will end.


Entering the Lair#

Lairs will scale to the amount of people you enter with. If someone leaves midway it will still scale the same as the number you entered with. It is advised to enter with at least 4 people β€” if you enter with fewer, the lair will still scale as a 4 person one.

When you enter you have a small window to move around. It is best to position yourself closely to any of the treasure chests. After the first fray, stations will become active β€” the chests will become treasure haul stations and the coffins will become carpentry stations.

After the fray, the treasure haul and carpentry session will start. Every session will be 120 seconds long and you will get a warning in the chat when there's 15 seconds left. The warning will come with the following sound queue:


Treasure Haul#

Treasure haul will have a different sprite palette than normal treasure haul. Coins do not matter at all in lairs β€” it is only about chests.

To get the very first chest to spawn you need to do a small clear and then wait a few seconds and do a 2Γ—3 clear. After the chest spawns, the goal is to bring it all the way to the top of the screen. There can only be a maximum of 2 chests on screen at once.

TH Spawn Trick

There are also gems that spawn β€” these will clear whole rows of coins and can be used to your advantage:

  • Red gem β€” clears all coins horizontal and vertical of its position
  • White gem β€” clears all coins diagonals

As a jobber you will by default do TH unless you volunteer for carp.

Treasure Haul Tips#

  • Try to spawn chests in the middle. If you spawn them on the sides you are reliant on gems to clear them and it makes a much tougher time to clear them in general.
  • If you get stuck with chests on the side or a bad spawn of the second chest, it is best to just restart the puzzle.
  • Don't randomly click gems. Gems are really useful to get the chest to the top and if you waste them on random clears it can accidentally spawn a chest on the side and waste a resource.
  • Identify same coins in the 2 columns that you are clearing for the chest β€” it is way faster if you can clear a complete row than doing 2 rows for each column. Also if there are 3 coins of the same in the column it is best to do the vertical clear with them.
  • Chests are not equal. If you spawn a brown or blue chest and they are hard to clear, consider restarting quickly. If you spawn a purple chest you should see if you can still clear it since purple chests are the most important ones. But also don't feel too bad if you need to restart with those if the clear is too stuck.
  • Personally: don't restart if you just need 1 gem to clear for the brown/blues when stuck and 2 gems have not yet spawned (gems already on the board don't count toward this) for the purple chest spawns.
  • If you have to red gems horizontal adjacent, and you are due for a chest spawn. Clicking the them will instant clear a chest, there is an example below. However he weary that you don't chain any other gems cause it can make the chest spawn in different columns and then the clear is harder.

TH Gem Trick

Treasure Haul Scoring#

ChestsRating
8+Frenetic
6–7Swift
5Brisk
3–4Steady
2Lethargic
0–1Asleep

Carpentry#

The coffin station lets you enter the carpentry puzzle. Lair carp is a combination of speed and accuracy.

Pieces UsedResultScore
5 piecesVampire Proof (Masterpiece)+2
6 piecesCreaky Coffin (Craftsmanship)+1
7+ piecesSlipshod-1

For every 6 points, a vampire will be damaged by 50%.

When adding people to carp, people will generally say +(number of carpers wanted). When people volunteer make sure to confirm them by typing + their pirate name.

When you volunteer for carping, you stay carping until the captain or runner says "all haul" β€” do not switch by yourself in the middle as it will somewhat grief the run. When the captain/runner shouts all haul, go back to TH.

Carpentry Tips#

  • If you are messing up and have already used 6 pieces on a hole, abandon it. If this happens and you are not close to finishing any other holes, just restart β€” the -1 is really bad.
  • Not all carp pieces are equal in generation. The P piece is most common. Other pieces with a decent spawn rate:

carpentry pieces

  • Try to set up holes that take any of those common pieces to finish.
  • Hotkeys are king/queen. Get used to using 1 2 3 for picking up pieces β€” it will increase your carp speed a lot.
  • If you don't see a way to masterpiece any of the holes, don't overthink it β€” just sacrifice a hole to dump some bad pieces.
  • If you sacrifice a hole, try to do it with at least 6 pieces, or make sure you can finish easily with 6 pieces, so you still score a +1.

Carpentry Scoring#

PointsRating
15+Frenetic
12–14Steady
9–11Brisk
6–8Steady
3–5Lethargic
0–2Asleep

Example of a high-level carpentry session, recorded by Nathaliee (Meridian)

After you add people to carpentry, you want to solo the damaged vampires. Make sure to let people know this β€” most people are somewhat experienced with lairs so they will know, but it is always good to remind.

damaged vampire


General Strategy & Ending#

The scaling of lairs is not linear but more exponential. The later the frays, the more carpers you want to add.

During the 7th fray, mother will become active. After this point they will add a lot more vampires than previous frays. While the battles after mother are doable with a good squad, it is advised to leave the sanctum after mother if you are not too experienced.

The table below represents how many vampires you can expect to face based on the fray number and amount of pirates on board.

Fray4 Pirates5 Pirates6 Pirates7 Pirates12 Pirates18 Pirates30 Pirates45 Pirates75 Pirates159 Pirates
145671218304575159
24.86.07.28.414.4021.6365490190.8
35.767.28.6410.0817.2825.9243.2064.80108.0229.0
46.918.6410.3712.1020.7431.1051.8477.76129.6274.8
58.2910.3712.4414.5224.8837.3262.2193.31155.5329.7
69.9512.4414.9317.4229.8644.7974.65112.0186.6395.6
711.9414.9317.9220.9035.8353.7589.58134.4223.9474.8
814.3317.9221.5025.0843.0064.50107.5161.2268.7569.7
917.2021.5025.8030.1051.6077.40129.0193.5322.5683.7
1020.6425.8030.9636.1261.9292.88154.8232.2387.0820.4
1124.7730.9637.1543.3474.30111.5185.8278.6464.4984.5
1229.7237.1544.5852.0189.16133.7222.9334.4557.31,181
Fray8 Pirates9 Pirates10 Pirates11 Pirates13 Pirates14 Pirates15 Pirates16 Pirates17 Pirates19 Pirates20 Pirates
189101113141516171920
29.610.812.013.215.616.818.019.220.422.824.0
311.5212.9614.415.8418.7220.1621.623.0424.4827.3628.8
413.8215.5517.2819.0122.4624.1925.9227.6529.3832.8334.56
516.5918.6620.7422.8126.9629.0331.1033.1835.2539.4041.47
619.9122.3924.8827.3732.3534.8437.3239.8142.3047.2849.77
723.8926.8729.8632.8538.8241.8044.7947.7850.7656.7359.72
828.6732.2535.8339.4146.5850.1653.7557.3360.9168.0871.66
934.4038.7043.0047.3055.9060.2064.5068.8073.1081.7086.00
1041.2846.4451.6056.7667.0872.2477.4082.5687.7298.04103.20
1149.5355.7361.9268.1180.4986.6892.8899.07105.26117.64123.83
1259.4466.8774.3081.7396.59104.02111.45118.88126.31141.17148.60

Source: Table data is based on the vampire spreadsheet created by Jice on Puzzle Pirates.

To leave, press the "Return to Ship" button in the Ahoy tab β€” you can do this at any point during the fray or station portion. You will leave after the station portion no matter at what point you clicked it. Warning Do not press Return to Ship prematurely. If you press this before SF begins, you will return to the ship.

General carper distribution guidance:

  • It is hard to say exactly when to add carpers as this is very variable per run β€” it depends on SF skills and how good your carpers are.
  • If you have a full cutter, you can generally all treasure haul the first 2 frays.
  • If you go above 12 people, you may want to add a carper after the second fray.
  • If you have good carpers you can get away with adding fewer. (Good carpers are people who will get 20+ scores so high frenetic)
  • If you are unsure, you can always ask experienced people on the ship β€” in the current state a lot of people have lair experience so they can help with distribution.

The tables below serve as a starting baseline. Adjust the plan based on your crew’s swordfighting and carpentry skill levels.

Here's an example of a strategy you could use on a 12 pirate cutter run with pirates of varying skills.

12 person runFray 1Fray 2Fray 3Fray 4Fray 5Fray 6Fray 7 (Mother)Fray 8 (risky)Fray 9 (risky)
Estimated Vampires121417212530364351
Additional Carpers011123retreat
Total Carpers12358

Here's an example of a strategy you could use on a 12 pirate cutter run with pirates of higher skills.

12 person runFray 1Fray 2Fray 3Fray 4Fray 5Fray 6Fray 7 (Mother)Fray 8Fray 9
Estimated Vampires121417212530364351
Additional Carpers00111222/3
Total Carpers123579/10

Vampire targeting:

  • Don't overteam on vampires. Usually you want 2–3 people max on each vampire. Call this before hand and if you job, move off a vampire if you see too many people are targeting it.
  • When vamps are damaged, even the undamaged ones will not drop below 50% if they reach that threshold. When you see you are teamed on one that is damaged for that you can team off it and let the other person kill it off.

When leaving (at mother):

  • Call all TH since there won't be another fray so no need to damage the vamps.
  • Put a reminder near the end of the fray when you are leaving to all TH.

When jobbing:

  • Check if people have the frenetic trophies β€” if they do, you can assume they are experienced and decent at lairs.
  • Ask for carpers too. If you want to know who to add first, discuss before going in β€” ask if someone is a good carper (fren only carper) and ask them to take the first carp. If you are limited on fren carpers, you might want to assign 2 people in place of just 1.

Use this guide as a baseline, and adjust strategy based on your crew and how the run is going.


Terminology#

TermMeaning
+(number)Asking for a carper. +1 = asking for 1 person to carp; +2 = 2 people, etc.
ICImmortal Chest β€” the purple one. The most important chest since it is the only one that can contain a bat or other good goodies.

Sources and Credits#

This guide was created by:

Additional assets and data sources: